The 4Ws problem canvas helps in identifying the key elements related to the problem. 4Ws problem canvas is a part of __________.
Problem scoping
The AI project cycle has the stages Problem Scoping, Data Acquisition, Data Exploration, Modelling and Evaluation. The first stage, problem scoping, defines exactly what problem the project should solve before any data is gathered.
The 4Ws problem canvas is the tool used in this first stage. It asks four questions: Who are the stakeholders facing the problem, What is the problem and its evidence, Where (in what context or situation) it arises, and Why solving it would be valuable. The answers are summarised in a problem statement template.
Data acquisition collects the data once the problem is defined, data modelling builds the model from that data, and evaluation tests the finished model. None of these uses the Who-What-Where-Why canvas.
Problem scoping option is correct.
In constraint satisfaction problem, constraints can be stated as __________.
Language model used in LISP is __________.
Reasoning strategies used in expert systems include __________.
Forward chaining systems are __________ where as backward chaining systems are __________.
Given the following set of prolog clauses :
father(X, Y) :
parent(X, Y),
male(X),
parent(Sally, Bob),
parent(Jim, Bob),
parent(Alice, Jane),
parent(Thomas, Jane),
male(Bob),
male(Jim),
female(Salley),
female(Alice).
How many atoms are matched to the variable ‘X’ before the query
father(X, Jane) reports a Result ?
Match the following with respect to heuristic search techniques :
| List - I | List - II |
| (a) Steepest - ascent Hill Climbing | (i) Keeps track of all partial paths which can be candidate for further exploration |
| (b) Branch - and - bound | (ii) Discover problem state(s) that satisfy a set of constraints |
| (c) Constraint satisfaction | (iii) Detects difference between current state and goal state |
| (d) Means - end - analysis | (iv) Considers all moves from current state and selects best move |
Codes :
Match the following knowledge representation techniques with their applications :
| List - I | List - II |
| (a) Frames | (i) Pictorial representation of objects, their attributes and relationships |
| (b) Conceptual dependencies | (ii) To describe real world stereotype events |
| (c) Associative networks | (iii) Record like structures for grouping closely related knowledge |
| (d) Scripts | (iv) Structures and primitives to represent sentences |
Codes :
Match the following :
| List - I | List - II |
| (a) Intelligence | (i) Contextual, tacit, transfer needs learning |
| (b) Knowledge | (ii) Scattered facts, easily transferable |
| (c) Information | (iii) Judgemental |
| (d) Data | (iv) Codifiable, endorsed with relevance and purpose |
Codes :
Which of the following is false for the programming language PROLOG ?
________ is used in game trees to reduce the number of branches of the search tree to be traversed without affecting the solution.
The process of removing detail from a given state representation is called ______.
In constraint satisfaction problem, constraints can be stated as __________.
Language model used in LISP is __________.
Reasoning strategies used in expert systems include __________.
Forward chaining systems are __________ where as backward chaining systems are __________.