All Exams Test series for 1 year @ ₹349 only
Question

Which of the following statement(s) is/are correct with reference to curve generation ?

I. Hermite curves are generated using the concepts of interpolation.

II. Bezier curves are generated using the concepts of approximation.

III. The Bezier curve lies entirely within the convex hull of its control points.

IV. The degree of Bezier curve does not depend on the number of control points.

This question was previously asked in
UGC NET 2016 Paper 1 Question Paper (10-Jul-2016)
The correct answer is

I, II and III only

Spline curves are either interpolating (the curve passes through every given point) or approximating (the control points only pull the curve towards them).

Statement I — A Hermite curve is an interpolating cubic: it passes through both end points and matches the given tangent vectors there. True.

Statement II — A Bezier curve passes through only the first and last control points; the inner control points shape the curve without lying on it, so it is an approximating curve. True.

Statement III — The Bernstein blending functions are non-negative and sum to 1, so every curve point is a convex combination of the control points; the curve lies inside their convex hull. True.

Statement IV — With \(n + 1\) control points the Bezier curve \(P(u) = \sum_{k=0}^{n} p_k\,BEZ_{k,n}(u)\) has degree \(n\), so the degree is fixed by the number of control points. False.

So I, II and III are correct and IV is wrong. Any choice that includes IV, or leaves out I or III, does not match.

I, II and III only option is correct.

Was this answer helpful?

Similar Questions

  1. Match the following :

    a.Cavalier Projectioni.The direction of projection is chosen so that there is no foreshortening of lines perpendicular to the xy plane.
    b.Cabinet Projectionii.The direction of projection is chosen so that lines perpendicular to the xy planes are foreshortened by half their lengths.
    c.Isometric Projectioniii.The direction of projection makes equal angles with all of the principal axis.
    d.Orthographic Projectioniv.Projections are characterized by the fact that the direction of projection is perpendicular to the view plane.

    Codes :

    a b c d

  2. Give the number of principal vanishing point(s) along with their direction for the standard perspective transformation :

  3. In __________curve the last and the first vertices of the polygon lie on the curve and all other vertices define the derivatives, order and shape of the curve.

  4. In perspective projection, if a line segment joining a point which lies in front of the viewer to a point in back of the viewer is projected to a broken line of infinite extent. This is known as _______.


Important Questions from Three Dimensional Concepts

  1. A normalized matrix that maps a 3D window specified by coordinates (1, 1, 1) and (4, 5, 6) on to a viewport specified by coordinates (2, 4, 2) and (8, 10, 8) is
  2. Which of the following statements are true.

     A. Painters' algorithm is also called depth sort algorithm. 

    B. Gourad shading is on interpolating shading method. 

    C. Gourad shading is an averaging shading method. 

    D. The Z-buffer algorithm finds the largest depth value Z. 

    Choose the correct answer from the options given below:

  3. In the context of 3D Computer graphics, which of the following statements is/are correct?

    (A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).

    (B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.

    (C) Perspective transformation is a linear transformation.

    Choose the correct answer from the options given below:

  4. In 3D graphics, which statements are true?

    P: Back-face culling is an example of image-precision visible-surface determination.

    Q: In single-sample rasterization, a Z-buffer stores a depth value for each pixel and uses depth comparisons to determine visible surfaces; its numerical precision depends on the implementation.

  5. In 3D Graphics, which of the following statements about perspective and parallel projection is/are true?

    P: In a perspective projection, the farthest an object is from the center of projection, the smaller it appears.

    Q: Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away

    R: Perspective projections do not preserve straight lines.
Need Expert Advice?
Upcoming Exams
CTET
December 12, 2026
CBSE UGC NET
December 14, 2026
CSIR UGC NET
December 19, 2026
Test Series
UGC NET img
Teaching
UGC NET (Paper 2) 2026 Mock Test Series
796 Tests 2 Tests Free
4.4(40)
English
More Questions from UGC NET

Start Your Preparation with Prepp Mobile App

Download the app from Google Play & App Store
Download the app from Google Play & App Store
Prepp Mobile App