In 3D Graphics, which of the following statements about perspective and parallel projection is/are true? P: In a perspective projection, the farthest an object is from the center of projection, the smaller it appears. Q: Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away
P and Q only
In 3D computer graphics, projection is the process of transforming a 3D point in space into a 2D point on a projection plane, which is typically the screen or viewport. There are two main types of projections: perspective projection and parallel projection. Let's analyze the given statements about these projection types.
Statement P says: "In a perspective projection, the farthest an object is from the center of projection, the smaller it appears."
Perspective projection mimics how human vision works. Objects that are closer to the viewer appear larger, while objects that are farther away appear smaller. This effect is what gives scenes a sense of depth and realism. The projection lines converge at a single point, the center of projection (which can be thought of as the viewer's eye). An object further away from this point will cover a smaller area on the projection plane compared to an object of the same size closer to the point.
Therefore, statement P accurately describes a fundamental characteristic of perspective projection.
Conclusion for P: True.
Statement Q says: "Parallel projection is equivalent to a perspective projection where the viewer is standing infinitely far away".
In a parallel projection, the projection lines are parallel to each other and perpendicular (or oblique, depending on the type) to the projection plane. This means that objects do not appear smaller as they move farther away; their size is preserved regardless of distance from the view plane. This type of projection is often used in engineering or architectural drawings where maintaining true relative sizes is important.
Consider a perspective projection. As the center of projection (viewer) moves farther and farther away from the scene and the projection plane, the angles between the projection lines from distant points become smaller and smaller. In the limit, as the viewer reaches infinity, these projection lines become parallel. Thus, a parallel projection can be seen as a special case or a limiting case of perspective projection where the perspective effect (objects appearing smaller with distance) disappears because the viewer is infinitely far away.
Therefore, statement Q provides a correct conceptual link between parallel and perspective projections.
Conclusion for Q: True.
Statement R says: "Perspective projections do not preserve straight lines."
A fundamental property of most common geometric transformations used in graphics, including both perspective and parallel projections, is that they map straight lines in 3D space to straight lines on the 2D projection plane. If you have a straight edge in the 3D scene, its projection onto the screen will appear as a straight line, although its length might be distorted depending on its orientation and distance from the viewer.
Therefore, statement R is incorrect. Perspective projections *do* preserve straight lines.
Conclusion for R: False.
Based on the analysis, only statements P and Q are true.
| Property | Perspective Projection | Parallel Projection |
|---|---|---|
| Effect of Distance on Size | Objects appear smaller as distance increases | Object size is independent of distance |
| Projection Lines | Converge at a single point (center of projection) | Parallel to each other |
| Preserves Parallelism | Generally does not preserve parallelism (parallel lines converge to vanishing points) | Preserves parallelism (parallel lines remain parallel) |
| Preserves Straight Lines | Yes, straight lines map to straight lines | Yes, straight lines map to straight lines |
| Realism / Depth | Creates a sense of depth and realism | Does not create a sense of depth (lack of foreshortening) |
Parallel projections can be further classified based on the angle between the projection lines and the projection plane.
K-mean clustering algorithm has clustered the given 8 observations into 3 clusters after 1st iteration as follows:
C1 : {(3,3), (5,5), (7,7)}
C2 : {(0,6), (6,0), (3,0)}
C3 : {(8,8),(4,4)}
What will be the Manhattan distance for observation (4,4) from cluster centroid C1 in second iteration?
In the context of 3D computer graphics, which of the following statements is/are TRUE?
P: Orthographic transformations keep parallel lines parallel
Q: Orthographic transformations are affine transformations
Select the correct answer from the options given below:Given below are different properties of 3D projections from A-D. Identify the correct order on the basis of property true of (i) a perspective projection only, (ii) an orthographic projection only, (iii) both orthographic and projective transformations and (iv) neither orthographic nor projective transformation, respectively.
(A) Straight lines are mapped to straight lines.
(B) Distances and angles are (in general) preserved.
(C) Far away objects appear the same size as closer ones
(D) Requires homogeneous coordinates in order for it to be encoded into a linear transformation.
Choose the correct answer from the options given below:
Concerning phong shading and Gouraud shading in a 3D scene, which of the following statements are true ?
(A) Gouraud shading requires more computation than phong shading.
(B) Gouraud shading linearly interpolates the color of an interior pixel from the color at the vertices
(C) Phong shading interpolates over the normal vectors specified at the vertices.
Choose the correct answer from the options given below:
In the context of 3D Computer graphics, which of the following statements is/are correct?
(A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).
(B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.
(C) Perspective transformation is a linear transformation.
Choose the correct answer from the options given below: