Given below are different properties of 3D projections from A-D. Identify the correct order on the basis of property true of (i) a perspective projection only, (ii) an orthographic projection only, (iii) both orthographic and projective transformations and (iv) neither orthographic nor projective transformation, respectively. (A) Straight lines are mapped to straight lines. (B) Distances and angles are (in general) preserved. (C) Far away objects appear the same size as closer ones (D) Requires homogeneous coordinates in order for it to be encoded into a linear transformation. Choose the correct answer from the options given below:
D, C, A, B
Perspective projection requires homogeneous coordinates for its matrix representation, followed by a perspective divide (D). Orthographic projection has no depth-dependent size reduction (C). Both map nondegenerate straight lines to straight lines (A), but neither generally preserves 3D distances and angles after projection (B). The order is D–C–A–B.
Which of the following statements are true.
A. Painters' algorithm is also called depth sort algorithm.
B. Gourad shading is on interpolating shading method.
C. Gourad shading is an averaging shading method.
D. The Z-buffer algorithm finds the largest depth value Z.
Choose the correct answer from the options given below:
In the context of 3D Computer graphics, which of the following statements is/are correct?
(A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).
(B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.
(C) Perspective transformation is a linear transformation.
Choose the correct answer from the options given below:
Concerning phong shading and Gouraud shading in a 3D scene, which of the following statements are true ?
(A) Gouraud shading requires more computation than phong shading.
(B) Gouraud shading linearly interpolates the color of an interior pixel from the color at the vertices
(C) Phong shading interpolates over the normal vectors specified at the vertices.
Choose the correct answer from the options given below: