Which of the following statements is/are True regarding the solution to the visibility problem in 3D graphics? S1: The Painter’s algorithm sorts polygons by depth and then paints (scan - converts) each Polygon on to the screen starting with the most nearest polygon. S2: Backface Culling refers to eliminating geometry with backfacing normals.
S2 only
S2 only is true. The painter's algorithm draws polygons from farthest to nearest, allowing nearer surfaces to overwrite farther ones. Backface culling removes polygons whose outward normals face away from the viewer.
Which of the following statements are true.
A. Painters' algorithm is also called depth sort algorithm.
B. Gourad shading is on interpolating shading method.
C. Gourad shading is an averaging shading method.
D. The Z-buffer algorithm finds the largest depth value Z.
Choose the correct answer from the options given below:
In the context of 3D Computer graphics, which of the following statements is/are correct?
(A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).
(B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.
(C) Perspective transformation is a linear transformation.
Choose the correct answer from the options given below:
Concerning phong shading and Gouraud shading in a 3D scene, which of the following statements are true ?
(A) Gouraud shading requires more computation than phong shading.
(B) Gouraud shading linearly interpolates the color of an interior pixel from the color at the vertices
(C) Phong shading interpolates over the normal vectors specified at the vertices.
Choose the correct answer from the options given below: