Prime objective of using audio-lingual aids in a classroom is to keep students to develop:
Listening and speaking skills
To determine the correct objective of using audio-lingual aids in a classroom, let's analyze each given option:
Given the nature of the audio-lingual method, which is grounded in the principles of behaviorist language learning (repeated practice, positive reinforcement, etc.), the prime objective is indeed to develop listening and speaking skills.
Conclusion: The correct answer is that the prime objective of using audio-lingual aids in a classroom is to keep students developing listening and speaking skills. This method effectively enhances students' ability to comprehend spoken language and articulate responses in the target language.
Which teaching aids enhance the skills like reading, listening and pronunciation?
There are teaching aids which are centered around certain skills such as reading, listening and pronunciation etc. such teaching aids are called as:
There are some best practices of using teaching aids in classroom. Below are given certain teaching media aids, please match them according to the size of the class in terms of number of students and the teaching aid to be used:
Set-I
(a) Small size class of 2-3 students
(b) Medium size class of 10-15 students
(c) Large size class of 20-25 students
(d) Extra large size class of more than 30 students
Set-II
(i) Flip-chart or white board
(ii) Power point slides
(iii) Oral presentation with display screen
(iv) Writing on paper
Code: (a) (b) (c) (d)
Among the following which one is not an instructional material?
Which of the following statements about teaching aids are correct?
(a) They help in retaining concepts for longer duration.
(b) They help students learn better.
(c) They make teaching learning process interesting.
(d) They enhance rote learning.
Select the correct answer from the codes given below:
Instructional aids are used by the teacher to
The use of teaching aids is justified on the grounds of
| LIST-I | LIST-II | ||
| A. | Programmed instruction | I. | Virtual Reality Training which entails total sensory immersion |
| B. | Simulation | II. | Using music, works of art or narratives to motivate the learners to learn |
| C. | Stimulus based training | III. | Involves live presentation of skill(s) to trainers |
| D. | Role modeling | IV. | Delivery of training through instruction that is delivered by a program without the presence of an instructor |