In the context of Prisoner's dilemma, which one of the following is correct?
rational choices can lead to bad outcomes
Option 1 — rational choices can lead to bad outcomes is correct.
The Prisoner's dilemma is a classic game-theory situation involving two players who each act in their own self-interest. Each prisoner is offered a lighter sentence for confessing (defecting). Whatever the other does, confessing looks individually better, so the dominant strategy for both is to confess.
The paradox is that when both follow this individually rational strategy, they both end up worse off than if they had both stayed silent (cooperated). In other words, self-interested rational decision-making drives the pair to a jointly inferior, non-cooperative equilibrium — a Nash equilibrium that is not Pareto-optimal.
Why the other options are wrong: (2) is the opposite of the dilemma's lesson. (3) is reversed — here it is non-cooperation (defection) that yields the sub-optimal result, while cooperation would improve both players' payoffs. (4) is ruled out because option 1 is valid.
Takeaway: The Prisoner's dilemma shows that individually rational choices can produce a collectively bad outcome, motivating cooperation and binding agreements.
In the context of distinguishing between forecasting and prediction, which one of the following statements is false ?
A new approach “Learning Model” which is helpful to strengthen the decision making process was developed by :
In the context of Prisoner’s dilemma, which one of the following is correct ?
The decision-criterion in which a decision-maker selects an alternative that maximizes \(H\) (criterion of realism) \(= [a \times (\text{maximum in column})] + [(1 - a) \times (\text{minimum in column})]\) is called
Which of the following techniques of enhancing strategic thinking is most similar to Devil’s Advocacy ?
A phenomenon in which the norm for consensus overrides that realistic appraisal of alternative course of action is:
| List - I (Concept) | List - II (Description) |
| p. Heuristics | 1. Judgements made on the basis of specific kind of information that can be brought to mind. |
| q. Representative Heuristics | 2. Tendency to use a number of value as a starting point to whom one adopts. |
| r. Availability Heuristics | 3. Simple rules for drawing inferences in a rapid and effortless manner. |
| s. Anchoring and Adjustment Heuristics | 4. Judgements made on the basis of resemblance of current stimuli to other stimuli. |