Race around condition can be removed by using the combination of:
Master-Slave J-K Flip-Flop
The race around condition is a problem that can occur in certain types of flip-flops, specifically level-triggered J-K flip-flops, when the inputs J and K are both high (logic 1) and the clock pulse is also high. In this scenario, the flip-flop output \(Q\) can toggle back and forth multiple times during the single clock pulse duration, leading to an unpredictable final state. This is undesirable behavior in sequential circuits.
The primary cause is the feedback mechanism within the J-K flip-flop. When J=K=1, the flip-flop is supposed to toggle its state. In a level-triggered design, as long as the clock is high, the output \(Q\) is fed back as input to the gates. If the gate delays are short compared to the clock pulse width, the output can change, and this new output is fed back, causing another change, and this rapid toggling continues until the clock pulse goes low. This 'race' between the output change and the feedback is the race around condition.
Let's examine the given options and see which one provides a solution for the race around condition:
The Master-Slave configuration works by breaking the feedback loop during the clock pulse. The master latch samples the inputs (J and K) when the clock is high (for a positive level-triggered design). Its output changes according to J and K. However, this output is only transferred to the slave latch when the clock goes low. The slave latch's output then becomes the overall flip-flop output \(Q\). By the time the slave's output changes, the clock is already low, preventing this new output from affecting the master latch's inputs during the same clock pulse. This two-stage approach isolates the input sampling from the output change within a single clock cycle, thereby preventing the uncontrolled toggling.
| Flip-Flop Type | Main Function | Race Around Condition Issue | Method to Avoid Race Around |
|---|---|---|---|
| Basic J-K (Level-Triggered) | Stores state, can toggle (J=K=1) | Yes, if clock pulse is long when J=K=1 | Does not inherently avoid it. |
| Master-Slave J-K | Stores state, can toggle (J=K=1) | No | Uses master and slave latches triggered by opposite clock phases. |
| S-R Flip-Flop | Stores state (Set/Reset) | Not applicable (doesn't have J=K=1 toggle state) | N/A (deals with forbidden state S=R=1) |
Therefore, the combination specifically designed to address and remove the race around condition is the Master-Slave J-K Flip-Flop.
| Term | Brief Description | Relevance to Question |
|---|---|---|
| Race Around Condition | Undesired toggling of output in level-triggered J-K flip-flops when J=K=1 and clock is high. | The central problem addressed by the question. |
| Flip-Flop | A sequential logic circuit that stores a single bit of information. | The basic component involved in the problem. |
| Master-Slave J-K Flip-Flop | A type of J-K flip-flop design that prevents race around. | The correct solution to the problem. |
| Level Triggering | A flip-flop changes state when the clock signal is at a high or low level. | The type of triggering susceptible to race around in basic J-K flip-flops. |
| Edge Triggering | A flip-flop changes state only on the rising or falling edge of the clock signal. | Another method (not listed as option but related concept) to avoid race around. |
While the Master-Slave configuration is a classic method mentioned in the options, other techniques also exist to prevent the race around condition in J-K flip-flops:
The Master-Slave configuration remains a fundamental solution taught in digital electronics for understanding how to overcome this specific timing issue in sequential circuits.
Counter design can be implemented by:
During a laboratory test, a trainee builds an RS flip-flop using NOR gates (active-HIGH inputs). Initially, the output Q = 0. The trainee applies S = 1 (Set input) and R = 0 (Reset input). After this, both inputs are returned to S = 0 and R = 0. What will happen to the output Q?
In a JK flip flop, the J input mainly performs which function when K = 0 and the clock is active?
A JK flip flop with J = K = 1 has a 100 kHz clock input. The Q output is
A ring counter with 5 flip-flops will have:
A 4 bit counter is used to count form 0, 1, 2 …. n. Value of ‘n’ is
Counter design can be implemented by:
A. Design of synchronous counter is difficult as compared to asynchronous counter.
B. Digital counter are used for counting the pulses/events.
C. Counter are the combination circuits.
D. In Asynchronous counter, the same clock pulse can be applied to all the flip-flops.
Choose the correct answer from the options given below: