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Question

Which of the following statements is/are CORRECT with respect to Draft Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, proposed in 2022?

A. Online games will have to register with a self-regulatory body, and only games cleared by the body will be allowed to legally operate in India.

B. Online gaming companies will not be allowed to engage in betting on the outcome of games, the proposed rules say.

C. According to the rules, there could be more than one self-regulatory body.

This question was previously asked in
SSC CGL 2022 Tier-II (Paper 2 JSO) Previous Year Paper (04-Mar-2023)
The correct answer is

A, B and C

Analyzing Draft IT Rules 2021 for Online Gaming

The Draft Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, proposed in 2022, aimed to regulate the online gaming sector in India. These rules introduced several key provisions for online gaming intermediaries.

Statement A: Registration with Self-Regulatory Body

Statement A says online games will have to register with a self-regulatory body, and only games cleared by the body will be allowed to legally operate in India. This is a crucial aspect of the proposed rules. The draft rules mandated that online real money games must register with a self-regulatory body designated by the central government. Only games approved by this body, after verifying their compliance with the rules and ensuring they are games of skill and not gambling, would be permitted to operate legally.

Therefore, statement A is CORRECT.

Statement B: Prohibiting Betting on Game Outcomes

Statement B states that online gaming companies will not be allowed to engage in betting on the outcome of games. The draft rules specifically aimed to distinguish between games of skill and games of chance/gambling. Facilitating or enabling betting on the outcome of any game is considered a form of gambling, which these rules sought to prevent within the regulated online gaming framework. The focus was on regulating games of skill while prohibiting betting.

Therefore, statement B is CORRECT.

Statement C: Possibility of Multiple Self-Regulatory Bodies

Statement C mentions that according to the rules, there could be more than one self-regulatory body. The draft rules provided for the possibility of establishing and recognizing multiple self-regulatory bodies to oversee the online gaming sector. This approach allows for broader coverage and potential specialization within the industry.

Therefore, statement C is CORRECT.

Conclusion on Draft IT Rules for Gaming

Based on the analysis of statements A, B, and C, all three statements accurately reflect provisions or intentions of the Draft Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, as proposed in 2022, concerning online gaming.

Thus, statements A, B, and C are all correct.

Statement Analysis Correctness
A. Online games must register with a self-regulatory body and be cleared by it. The rules mandated registration and clearance by a designated self-regulatory body for legal operation. CORRECT
B. Betting on game outcomes is prohibited. The rules aimed to prohibit activities related to betting on game outcomes, focusing on games of skill. CORRECT
C. There could be more than one self-regulatory body. The rules allowed for the recognition of multiple self-regulatory bodies. CORRECT

Revision Table: Draft IT Rules Gaming

Key Provision (Draft IT Rules 2021/2022 Gaming) Explanation
Self-Regulatory Bodies (SRBs) Responsible for registering and approving online real money games. Multiple SRBs are possible.
Registration and Verification Games must register with an SRB and get verification to operate legally in India.
Prohibition of Betting Rules explicitly prohibit facilitating or enabling betting on the outcome of games. Focus is on distinguishing games of skill from gambling.
Grievance Redressal Online gaming intermediaries must have a grievance redressal mechanism.

Additional Information on Online Gaming Regulations

The regulation of online gaming through the IT Rules, 2021 (amended) signifies a move by the Indian government to bring structure and accountability to this rapidly growing sector. The primary goals include:

  • Ensuring that online real money games are games of skill and not disguised forms of gambling.
  • Protecting users, especially minors, from potential harm, addiction, and financial loss.
  • Creating a responsible gaming ecosystem.
  • Distinguishing legally permissible online games of skill from illegal betting or gambling activities.

The self-regulatory body model is intended to leverage industry expertise for effective compliance and monitoring, while government oversight ensures adherence to the overarching legal framework and public interest.

The distinction between games of skill and games of chance is critical in Indian law, as games of skill are generally permissible, while games of chance (gambling) are largely prohibited or heavily regulated by state laws.

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