In the context of 3D computer graphics, which of the following statements is/are TRUE? P: Orthographic transformations keep parallel lines parallel Q: Orthographic transformations are affine transformations
Both P and Q
Both statements are true in the standard graphics sense. Orthographic projection is an affine transformation, so nondegenerate images of parallel lines remain parallel or coincide. Lines parallel to the viewing direction can collapse to points; the projection does not create perspective convergence.
Which of the following statements are true.
A. Painters' algorithm is also called depth sort algorithm.
B. Gourad shading is on interpolating shading method.
C. Gourad shading is an averaging shading method.
D. The Z-buffer algorithm finds the largest depth value Z.
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In the context of 3D Computer graphics, which of the following statements is/are correct?
(A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).
(B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.
(C) Perspective transformation is a linear transformation.
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Concerning phong shading and Gouraud shading in a 3D scene, which of the following statements are true ?
(A) Gouraud shading requires more computation than phong shading.
(B) Gouraud shading linearly interpolates the color of an interior pixel from the color at the vertices
(C) Phong shading interpolates over the normal vectors specified at the vertices.
Choose the correct answer from the options given below: