In 3D Graphics, which of the following statement/s is/are true? P: Back-face culling is an example of an image-precision visible-surface determination.
Q only
This question asks about two concepts in 3D graphics related to determining which surfaces are visible to the viewer: back-face culling and the Z-buffer.
Let's analyze each statement:
Statement P: Back-face culling is an example of an image-precision visible-surface determination.
Based on this, statement P is false.
Statement Q: Z-Buffer is a 16-bit, 32-bit, or 64-bit field associated with each pixel in a frame buffer that can be used to determine the visible surface at each pixel.
Based on this, statement Q is true.
Summary of Findings:
Therefore, only statement Q is true.
| Method | Type of Precision | Description | When Applied |
|---|---|---|---|
| Back-face Culling | Object-precision | Discards polygons facing away from the viewer. | Early in the rendering pipeline, before projection. |
| Z-Buffer (Depth Buffer) | Image-precision | Stores depth per pixel and compares depths to determine visibility. | During rasterization, for each pixel. |
| Painter's Algorithm | Object-precision (typically) | Sorts polygons by depth and draws them from back to front. | After polygon definition, before rasterization. |
| Scanline Algorithms | Image-precision | Processes the scene scanline by scanline, determining visible segments. | During rasterization. |
The Z-buffer is widely used in modern graphics hardware because it is relatively simple to implement and handles complex scenes with arbitrary intersections well, unlike sorting-based methods like the Painter's algorithm which can struggle with intersecting or cyclical overlaps.
K-mean clustering algorithm has clustered the given 8 observations into 3 clusters after 1st iteration as follows:
C1 : {(3,3), (5,5), (7,7)}
C2 : {(0,6), (6,0), (3,0)}
C3 : {(8,8),(4,4)}
What will be the Manhattan distance for observation (4,4) from cluster centroid C1 in second iteration?
In the context of 3D computer graphics, which of the following statements is/are TRUE?
P: Orthographic transformations keep parallel lines parallel
Q: Orthographic transformations are affine transformations
Select the correct answer from the options given below:Given below are different properties of 3D projections from A-D. Identify the correct order on the basis of property true of (i) a perspective projection only, (ii) an orthographic projection only, (iii) both orthographic and projective transformations and (iv) neither orthographic nor projective transformation, respectively.
(A) Straight lines are mapped to straight lines.
(B) Distances and angles are (in general) preserved.
(C) Far away objects appear the same size as closer ones
(D) Requires homogeneous coordinates in order for it to be encoded into a linear transformation.
Choose the correct answer from the options given below:
Concerning phong shading and Gouraud shading in a 3D scene, which of the following statements are true ?
(A) Gouraud shading requires more computation than phong shading.
(B) Gouraud shading linearly interpolates the color of an interior pixel from the color at the vertices
(C) Phong shading interpolates over the normal vectors specified at the vertices.
Choose the correct answer from the options given below:
In the context of 3D Computer graphics, which of the following statements is/are correct?
(A) Under perspective projection, each set of parallel lines in the object do not stay parallel in the image (except those that are parallel to the viewplane to start with).
(B) Applying a perspective transformation in the graphics pipeline to a vertex involves dividing by its 'z' coordinate.
(C) Perspective transformation is a linear transformation.
Choose the correct answer from the options given below: