In computer graphics, clipping is a crucial process for removing parts of a drawing or image that lie outside a defined boundary, often called a clipping window. This ensures that only the relevant portions are displayed or processed further. Several algorithms exist for performing clipping, especially for geometric primitives like lines and polygons.
The Sutherland-Cohen algorithm is a classic and efficient technique used primarily for clipping lines against a rectangular clipping window. It's known for its effectiveness in computer graphics applications.
Key aspects of the Sutherland-Cohen algorithm:
This iterative shortening process makes the Sutherland-Cohen algorithm efficient because it quickly discards lines completely outside the window and only performs calculations for lines that actually intersect it.
Let's briefly look at the other options to understand why Sutherland-Cohen is the correct choice for clipping:
Therefore, among the given options, Sutherland-Cohen stands out as the specific algorithm designed for clipping operations, particularly for lines.
In Cyrus-Beck algorithm for line clipping the value of t parameter is computed by the relation :
(Here P1 and P2 are the two end points of the line, f is a point on the boundary, n1 is inner normal)
Rearrange steps involved in two dimensional viewing transformation.
I. Map normalized viewport to device Co-ordinates
II. Convert world co-ordinate to viewing co-ordinates
III. Construct world – co-ordinate scene using modeling coordinate transformation
IV. Map viewing co-ordinates to normalized viewing co-ordinates using window-viewportspecification
Which of the following statement(s) is/are incorrect ?
(a) Mapping the co-ordinates of the points and lines that form the picture into the appropriate co-ordinates on the device or workstation is known as viewing transformation.
(b) The right-handed cartesian co-ordinates system in whose co-ordinates we describe the picture is known as world co-ordinate system.
(c) The co-ordinate system that corresponds to the device or workstation where the image is to be displayed is known as physical device co-ordinate system.
(d) Left - handed co-ordinate system in which the display area of the virtual display device corresponds to the unit (|x|) square whose lower left-hand corner is at the origin of the co-ordinate system, is known as normalized device co-ordinate system.
Codes :
Consider a window bounded by the lines : x = 0; y= 0; x = 5 and y = 3. The line segment joining (-1, 0) and (4, 5), if clipped against this window will connect the points
Arrange the 2-D viewing transformation pipeline.
A. Convert world-coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
C. Construct world - coordinates scene using modeling - coordinates transformations
D. Map normalized viewpoint to device coordinates
Choose the correct answer from the options given below: