What is the transformation matrix M that transforms a square in the xy-plane defined by (1, 1) T, (-1, 1) T, (-1, -1) T and (1, -1) T to a parallelogram whose corresponding vertices are (2, 1) T, (0, 1) T, (-2, -1) T and (0, -1) T?
M = \(\left[\begin{array}{*{20}{c}} 1&1&0\\ 0&1&0\\ 0&0&1 \end{array}\right]\)
The problem asks us to find a 2D transformation matrix, represented in 3x3 homogeneous coordinates, that maps a specific square to a specific parallelogram. We are given the coordinates of the vertices of the square and their corresponding transformed coordinates on the parallelogram.
In 2D computer graphics and geometry, transformations like translation, rotation, scaling, and shearing can be represented using matrix multiplication. To handle translation with matrix multiplication, we use homogeneous coordinates. A 2D point (x, y) is represented as a 3D vector $\begin{bmatrix} x \\ y \\ 1 \end{bmatrix}$. A 2D transformation is then performed by multiplying this vector by a 3x3 transformation matrix M:
$\begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} = M \begin{bmatrix} x \\ y \\ 1 \end{bmatrix}$
For standard affine transformations, the transformation matrix M has the form:
$M = \begin{bmatrix} a & b & c \\ d & e & f \\ 0 & 0 & 1 \end{bmatrix}$
Where:
We are given the following correspondences between the vertices of the source square and the destination parallelogram:
Using homogeneous coordinates, these correspondences are:
Let the transformation matrix be $M = \begin{bmatrix} a & b & c \\ d & e & f \\ 0 & 0 & 1 \end{bmatrix}$. Applying the transformation equation $\begin{bmatrix} x' \\ y' \\ 1 \end{bmatrix} = M \begin{bmatrix} x \\ y \\ 1 \end{bmatrix}$ to each point gives us a system of linear equations.
For a point $(x, y)$ transforming to $(x', y')$, the transformation is:
$x' = ax + by + c$
$y' = dx + ey + f$
Let's use the four point correspondences to set up equations for the unknown elements a, b, c, d, e, and f.
From (1, 1) → (2, 1): $a(1) + b(1) + c = 2 \implies a + b + c = 2$ (Equation 1)
From (-1, 1) → (0, 1): $a(-1) + b(1) + c = 0 \implies -a + b + c = 0$ (Equation 2)
From (-1, -1) → (-2, -1): $a(-1) + b(-1) + c = -2 \implies -a - b + c = -2$ (Equation 3)
From (1, -1) → (0, -1): $a(1) + b(-1) + c = 0 \implies a - b + c = 0$ (Equation 4)
We can solve this system:
So, $a=1$, $b=1$, $c=0$. We can verify these values using Equation 3: $-a - b + c = -(1) - (1) + 0 = -2$, which matches.
From (1, 1) → (2, 1): $d(1) + e(1) + f = 1 \implies d + e + f = 1$ (Equation 5)
From (-1, 1) → (0, 1): $d(-1) + e(1) + f = 1 \implies -d + e + f = 1$ (Equation 6)
From (-1, -1) → (-2, -1): $d(-1) + e(-1) + f = -1 \implies -d - e + f = -1$ (Equation 7)
From (1, -1) → (0, -1): $d(1) + e(-1) + f = -1 \implies d - e + f = -1$ (Equation 8)
We can solve this system:
So, $d=0$, $e=1$, $f=0$. We can verify these values using Equation 7: $-d - e + f = -(0) - (1) + 0 = -1$, which matches.
Putting the values of a, b, c, d, e, and f into the matrix M:
$M = \begin{bmatrix} a & b & c \\ d & e & f \\ 0 & 0 & 1 \end{bmatrix} = \begin{bmatrix} 1 & 1 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix}$
This matrix corresponds to a horizontal shear transformation.
Let's quickly verify the transformation for one of the points, e.g., (1, -1):
$M \begin{bmatrix} 1 \\ -1 \\ 1 \end{bmatrix} = \begin{bmatrix} 1 & 1 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 \\ -1 \\ 1 \end{bmatrix} = \begin{bmatrix} 1(1) + 1(-1) + 0(1) \\ 0(1) + 1(-1) + 0(1) \\ 0(1) + 0(-1) + 1(1) \end{bmatrix} = \begin{bmatrix} 1 - 1 + 0 \\ 0 - 1 + 0 \\ 0 + 0 + 1 \end{bmatrix} = \begin{bmatrix} 0 \\ -1 \\ 1 \end{bmatrix}$
The transformed point is (0, -1), which matches the expected destination vertex.
The transformation matrix M is $\begin{bmatrix} 1 & 1 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix}$.
| Concept | Description | Matrix (Homogeneous) |
|---|---|---|
| Translation | Moving an object by $(t_x, t_y)$. | $\left[\begin{array}{*{20}{c}} 1&0&t_x\\ 0&1&t_y\\ 0&0&1 \end{array}\right]$ |
| Scaling | Resizing an object by $(s_x, s_y)$ around the origin. | $\left[\begin{array}{*{20}{c}} s_x&0&0\\ 0&s_y&0\\ 0&0&1 \end{array}\right]$ |
| Rotation | Rotating an object by angle $\theta$ around the origin. | $\left[\begin{array}{*{20}{c}} \cos\theta&-\sin\theta&0\\ \sin\theta&\cos\theta&0\\ 0&0&1 \end{array}\right]$ |
| Shear (X-axis) | Shifting points horizontally based on their y-coordinate by shear factor $sh_x$. | $\left[\begin{array}{*{20}{c}} 1&sh_x&0\\ 0&1&0\\ 0&0&1 \end{array}\right]$ |
| Shear (Y-axis) | Shifting points vertically based on their x-coordinate by shear factor $sh_y$. | $\left[\begin{array}{*{20}{c}} 1&0&0\\ sh_y&1&0\\ 0&0&1 \end{array}\right]$ |
The transformation matrix we found is an example of an affine transformation. Affine transformations preserve points, straight lines, and planes. They also preserve the ratios of distances along a line. However, unlike rigid transformations (translation and rotation), they do not necessarily preserve angles or lengths. The general form of a 2D affine transformation matrix in homogeneous coordinates is:
$M_{affine} = \begin{bmatrix} a & b & c \\ d & e & f \\ 0 & 0 & 1 \end{bmatrix}$
Any sequence of translations, rotations, scaling, and shearing can be combined into a single affine transformation matrix by multiplying their individual matrices. Finding the matrix as we did by solving for the parameters $(a, b, c, d, e, f)$ is a general method when you know the mapping of a few points (at least 3 non-collinear points are needed to uniquely determine a 2D affine transformation).
If A = \(\left[\begin{array}{cc}2 & −3 \\3 & 5\end{array}\right]\), then which of the following statements are correct?
A. A is a square matrix
B. A−1 exists
C. A is a symmetric matrix
D. |A| = 19
E. A is a null matrix
Choose the correct answer from the options given below.
If A is Square Matrix of order 3, then product of A and its transpose is
Let \(A = \left[ {\begin{array}{*{20}{c}} 1&1&0\\ 0&1&0\\ 1&1&0\\ 0&0&1 \end{array}} \right]\) and \(B = \left[ {\begin{array}{*{20}{c}} 1&0&0&0\\ 0&1&1&0\\ 1&0&1&1\\ \end{array}} \right]\) Find the boolean product A ⊙ B of the two matrices.
The rank of the matrix \(\begin{bmatrix} 1 & 1 & 1 \\\ a & b & c \\\ a^2 & b^2 & c^2 \end{bmatrix}\) where a = b ≠ c is: