List - I List - II a. PERT i. Strategies b. CPM ii. Events c. Game theory iii. Network
This question requires matching items from List I (PERT, CPM, Game Theory) with their corresponding concepts in List II (Strategies, Events, Network).
| List I Item | Explanation | List II Match |
|---|---|---|
| a. PERT | Program Evaluation and Review Technique focuses on planning and control, often highlighting key milestones or Events. | ii. Events |
| b. CPM | Critical Path Method is used to identify the sequence of tasks determining project duration, utilizing a project Network. | iii. Network |
| c. Game Theory | A framework for analyzing decision-making in interactive situations, involving the selection of Strategies. | i. Strategies |
Based on these explanations, the correct pairings are a-ii, b-iii, and c-i.
A transportation problem with m origins and n destinations becomes a trans-shipment problem with
Match List I with List II
List I | List II | ||
A. | Markovian property | I. | Rule of determining the order in which members of the queue are selected to begin service |
B. | Waiting time in system | II. | The time of next arrival is completely uninfluenced by when the last arrival occurred |
C. | Steady state condition | III. | The queueing is in after operating for some time with a fixed utilisation factor less than one |
D. | Queue discipline | IV. | Elapsed time that an individual customer spends in queue, both before service and during service |
Choose the correct answer from the options given below:
Customers arrive at a reception counter at an average interval rate of 10 minutes and the receptionist takes an average of 6 minutes for one customer. The average queue length is:
The first and foremost important feature for a project to be successful is:
In Queuing Theory, statistical pattern by which customers arrive over a period of time, follows