In which of the programmed instructional design, the sequence of frames follows a demonstrate, prompt and release pattern?
Mathetic programmes
Programmed instructional design is a method of presenting educational material in small, sequential steps called frames. Learners proceed at their own pace, actively respond to questions or tasks, and receive immediate feedback.
The question asks about a specific sequence of frames in programmed instruction that follows a "demonstrate, prompt, and release" pattern. Let's examine the main types of programmed instruction to identify which one incorporates this approach.
Linear programming, developed by B.F. Skinner, breaks down the subject matter into very small steps. Learners respond to each step (frame) and receive immediate confirmation if correct. The sequence is typically simple to complex, and all learners follow the same linear path. This method focuses on shaping behavior through reinforcement but does not inherently follow a demonstrate, prompt, release sequence across frames.
Branching programming, developed by Norman Crowder, presents larger frames with more information. Learners typically answer a multiple-choice question. Correct answers lead to the next frame in the main sequence, while incorrect answers lead to remedial frames that explain the error before returning the learner to the original frame or a related one. This method is diagnostic and remedial but does not structure learning around demonstrating the final task and then prompting/releasing.
Mathetic programming, developed by Thomas F. Gilbert, is different from Linear and Branching in its focus. It emphasizes teaching complex skills by showing the learner the final performance first and then breaking down the task into smaller components, working backward from the goal. This is where the "demonstrate, prompt, release" pattern comes in. The instruction demonstrates the desired outcome, prompts the learner through steps to achieve it, and gradually releases the prompts as the learner gains mastery. It's often used for teaching complex skills or procedures.
Computer Assisted Learning and Teaching (CALT) refers to the use of computers as a medium for delivering instruction. CALT programs can implement various instructional designs, including Linear, Branching, or Mathetic principles. Therefore, CALT is a delivery method, not a specific programmed instructional design pattern in itself that is characterized by the demonstrate, prompt, release sequence.
Based on the characteristics of each type, the programmed instructional design that explicitly uses a sequence of frames following a demonstrate, prompt, and release pattern is Mathetic programming. This method is designed to teach complex performances by showing the end goal first and then guiding the learner through the process with diminishing support.
| Feature | Linear Programmes | Branching Programmes | Mathetic Programmes |
|---|---|---|---|
| Developed By | B.F. Skinner | Norman Crowder | Thomas F. Gilbert |
| Step Size | Very small | Larger | Varies, often starts with large goal |
| Sequence | Simple to complex, fixed | Main sequence with branches for errors | Complex to simple, works backward from goal |
| Response Type | Constructed response | Multiple choice | Performance/Construction |
| Error Handling | Avoid errors via small steps | Diagnostic & remedial branches | Learner performs, gets guided corrections |
| Key Pattern | Stimulus-Response-Reinforcement | Diagnosis-Remediation | Demonstrate-Prompt-Release |
Programmed instruction is based on several key principles aimed at making learning efficient and effective:
Mathetic programming is particularly suited for teaching practical skills and procedures where the final performance is crucial.
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