Consider a raster system with resolution 640 by 480. What size is frame buffer (in bytes) for this system to store 12 bits per pixel?
450 kilobytes
In computer graphics, a raster system represents an image as a grid of individual pixels. The frame buffer is a dedicated memory area used to store the image data for display on the screen. The size of the frame buffer depends on the resolution of the display and the number of bits used to represent the color of each pixel (bits per pixel).
The question asks for the size of the frame buffer in bytes for a raster system with a resolution of 640 by 480 pixels and 12 bits per pixel.
To find the total size of the frame buffer, we first calculate the total number of pixels, then the total number of bits required, and finally convert the total bits into bytes and then kilobytes.
The total number of pixels is the product of the width and height resolution.
Total Pixels = Resolution Width $\times$ Resolution Height
Total Pixels = $640 \times 480$
Total Pixels = $307,200$ pixels
Multiply the total number of pixels by the number of bits used per pixel.
Total Bits = Total Pixels $\times$ Bits per Pixel
Total Bits = $307,200 \times 12$ bits
Total Bits = $3,686,400$ bits
There are 8 bits in 1 byte. To convert bits to bytes, divide the total number of bits by 8.
Total Bytes = Total Bits / 8
Total Bytes = $3,686,400$ bits / 8 bits/byte
Total Bytes = $460,800$ bytes
There are 1024 bytes in 1 kilobyte (KB). To convert bytes to kilobytes, divide the total number of bytes by 1024.
Total Kilobytes = Total Bytes / 1024
Total Kilobytes = $460,800$ bytes / 1024 bytes/KB
Total Kilobytes = $450$ KB
The size of the frame buffer required for a raster system with 640 by 480 resolution and 12 bits per pixel is 450 kilobytes.
Let's summarize the steps and results in a table:
| Calculation Step | Formula/Value | Result | Units |
|---|---|---|---|
| Resolution | $640 \times 480$ | $307,200$ | pixels |
| Bits per Pixel | $12$ | $12$ | bits/pixel |
| Total Bits | $307,200 \times 12$ | $3,686,400$ | bits |
| Total Bytes | $3,686,400 / 8$ | $460,800$ | bytes |
| Total Kilobytes | $460,800 / 1024$ | $450$ | kilobytes |
Based on our calculation, the frame buffer size is 450 kilobytes.
| Term | Definition/Description | Relevance to Frame Buffer Size |
|---|---|---|
| Raster System | A display system that uses a grid of pixels to form images. | The fundamental architecture where a frame buffer is used. |
| Frame Buffer | A region of memory that stores pixel data for display. | The memory whose size is being calculated. |
| Resolution ($W \times H$) | The number of horizontal ($W$) and vertical ($H$) pixels on the screen. | Determines the total number of pixels needing storage ($W \times H$). |
| Bits per Pixel (bpp) | The number of bits used to represent the color and other properties of a single pixel. Also known as color depth or pixel depth. | Determines the memory needed per pixel. Higher bpp means more colors and larger frame buffer size. |
Understanding memory units and color depth is crucial for frame buffer size calculations in computer graphics and display systems.
The frame buffer stores the color value for each pixel. The higher the resolution and the higher the bits per pixel, the larger the frame buffer size required, leading to higher memory costs and potentially affecting display performance.
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