All Exams Test series for 1 year @ ₹349 only
Question

Consider a raster system with resolution 640 by 480. What size is frame buffer (in bytes) for this system to store 12 bits per pixel?

The correct answer is

450 kilobytes

Understanding Frame Buffer Size in Raster Systems

In computer graphics, a raster system represents an image as a grid of individual pixels. The frame buffer is a dedicated memory area used to store the image data for display on the screen. The size of the frame buffer depends on the resolution of the display and the number of bits used to represent the color of each pixel (bits per pixel).

The question asks for the size of the frame buffer in bytes for a raster system with a resolution of 640 by 480 pixels and 12 bits per pixel.

Key Components for Calculation

  • Resolution: 640 pixels (width) by 480 pixels (height). This tells us the total number of pixels on the screen.
  • Bits per pixel: 12 bits. This tells us how much memory is needed to store the color information for a single pixel.
  • Units: We need the final size in bytes, and then convert to kilobytes for the options provided.

Calculating Frame Buffer Size

To find the total size of the frame buffer, we first calculate the total number of pixels, then the total number of bits required, and finally convert the total bits into bytes and then kilobytes.

Step 1: Calculate the Total Number of Pixels

The total number of pixels is the product of the width and height resolution.

Total Pixels = Resolution Width $\times$ Resolution Height

Total Pixels = $640 \times 480$

Total Pixels = $307,200$ pixels

Step 2: Calculate the Total Number of Bits Required

Multiply the total number of pixels by the number of bits used per pixel.

Total Bits = Total Pixels $\times$ Bits per Pixel

Total Bits = $307,200 \times 12$ bits

Total Bits = $3,686,400$ bits

Step 3: Convert Total Bits to Bytes

There are 8 bits in 1 byte. To convert bits to bytes, divide the total number of bits by 8.

Total Bytes = Total Bits / 8

Total Bytes = $3,686,400$ bits / 8 bits/byte

Total Bytes = $460,800$ bytes

Step 4: Convert Total Bytes to Kilobytes

There are 1024 bytes in 1 kilobyte (KB). To convert bytes to kilobytes, divide the total number of bytes by 1024.

Total Kilobytes = Total Bytes / 1024

Total Kilobytes = $460,800$ bytes / 1024 bytes/KB

Total Kilobytes = $450$ KB

The size of the frame buffer required for a raster system with 640 by 480 resolution and 12 bits per pixel is 450 kilobytes.

Result Summary

Let's summarize the steps and results in a table:

Calculation Step Formula/Value Result Units
Resolution $640 \times 480$ $307,200$ pixels
Bits per Pixel $12$ $12$ bits/pixel
Total Bits $307,200 \times 12$ $3,686,400$ bits
Total Bytes $3,686,400 / 8$ $460,800$ bytes
Total Kilobytes $460,800 / 1024$ $450$ kilobytes

Based on our calculation, the frame buffer size is 450 kilobytes.

Revision Table: Raster Graphics Concepts

Term Definition/Description Relevance to Frame Buffer Size
Raster System A display system that uses a grid of pixels to form images. The fundamental architecture where a frame buffer is used.
Frame Buffer A region of memory that stores pixel data for display. The memory whose size is being calculated.
Resolution ($W \times H$) The number of horizontal ($W$) and vertical ($H$) pixels on the screen. Determines the total number of pixels needing storage ($W \times H$).
Bits per Pixel (bpp) The number of bits used to represent the color and other properties of a single pixel. Also known as color depth or pixel depth. Determines the memory needed per pixel. Higher bpp means more colors and larger frame buffer size.

Additional Information: Memory Units and Color Depth

Understanding memory units and color depth is crucial for frame buffer size calculations in computer graphics and display systems.

  • Memory Units: Digital information size is measured in bits and bytes. 1 byte = 8 bits. Larger units include Kilobytes (KB), Megabytes (MB), Gigabytes (GB), etc. In computer systems, KB is typically $2^{10}$ bytes (1024 bytes), MB is $2^{20}$ bytes ($1024 \times 1024$ bytes), and so on.
  • Color Depth (Bits per Pixel):
    • 1 bit per pixel: Black and white (monochrome).
    • 8 bits per pixel: Allows for 256 different colors (often indexed colors).
    • 16 bits per pixel: High color, typically 5 bits for Red, 6 bits for Green, 5 bits for Blue (5-6-5 format), allowing $2^{16} = 65,536$ colors.
    • 24 bits per pixel: True color, typically 8 bits each for Red, Green, and Blue ($8+8+8 = 24$), allowing $2^{24} \approx 16.7$ million colors.
    • 32 bits per pixel: True color with an 8-bit alpha channel (transparency information), $8+8+8+8=32$.
    • The question uses 12 bits per pixel, which might be an intermediate or custom color depth configuration.

The frame buffer stores the color value for each pixel. The higher the resolution and the higher the bits per pixel, the larger the frame buffer size required, leading to higher memory costs and potentially affecting display performance.

Was this answer helpful?

Important Questions from Graphics Systems

  1. If we want to resize a 1024 × 768 pixels image to one that is 640 pixels wide with the same aspect ratio, what would be the height of the resized image?

  2. A graphic display system has a frame buffer that is 640 pixels wide, 480 pixels high and 1 bit of color depth. If the access time for each pixel on the average is 200 nanoseconds, then the refresh rate of this frame buffer is approximately:

  3. Which component of CRT regulate the intensity of electron beam?

  4. The duration of phosphorescence exhibited by a phosphor is known as ______.

  5. Which of the following are applicable to programming graphics (pre-design phase) during design development process?

    (a) Graphic worksheets
    (b) Analysis cards
    (c) Variety of matrics
    (d) Bubble diagram

    Choose the correct option :
Need Expert Advice?

Start Your Preparation with Prepp Mobile App

Download the app from Google Play & App Store
Download the app from Google Play & App Store
Prepp Mobile App